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A Woman in the Woods: A Solo Journaling Roleplaying Game

A Woman in the Woods: A Solo Journaling Roleplaying Game

By None

Current price: $12.53
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A Woman in the Woods: A Solo Journaling Roleplaying Game

By None

A Woman in the Woods: A Solo Journaling Roleplaying Game

Current price: $12.53
Loading Inventory...

Size: Paperback

Visit retailer's website
*Product information may vary - to confirm product availability, pricing, shipping and return information please contact Indigo
A Woman in the Woods is a solo role-playing game. It is a narrative based game that is primarily played through journaling. The game uses dice to create story events for the player to react to. The player then imagines and resolves how their character deals with the day's events. Set in a magical realism world, this game chronicles the daily life of one or more herb women, sometimes known as witches. These people, were outcasts of their nearby villages. Often forced to live outside of the village borders, they were treated as oddities or strange at best. All while they plied their trade in exchange for the things they needed to survive. While they provided necessary medical assistance to those who could not afford to travel into towns for apothecaries, and sometimes provided more local, and often "pagan", spiritual advice, they were also unfortunately easy scapegoats in times of strife. You are a healer. You are a source of knowledge. You are a key part of your village's life. Yet you are paradoxically ostracized from it. This is the life your character leads.
A Woman in the Woods is a solo role-playing game. It is a narrative based game that is primarily played through journaling. The game uses dice to create story events for the player to react to. The player then imagines and resolves how their character deals with the day's events. Set in a magical realism world, this game chronicles the daily life of one or more herb women, sometimes known as witches. These people, were outcasts of their nearby villages. Often forced to live outside of the village borders, they were treated as oddities or strange at best. All while they plied their trade in exchange for the things they needed to survive. While they provided necessary medical assistance to those who could not afford to travel into towns for apothecaries, and sometimes provided more local, and often "pagan", spiritual advice, they were also unfortunately easy scapegoats in times of strife. You are a healer. You are a source of knowledge. You are a key part of your village's life. Yet you are paradoxically ostracized from it. This is the life your character leads.

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