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Indigo Insert Coin to Learn: The History of Video Games For Kids | Erin Mills Town Centre
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From pixelated blips to massive open worlds, this book takes kids on an exciting journey through the wild and wonderful history of video games. Packed with fun facts, surprising twists, and behind-the-scenes stories, it shows how a few beeping dots on a screen turned into one of the biggest and most creative industries in the world. Kids will learn how games began, how they changed over the decades, and how today's tech-like virtual reality and artificial intelligence-is shaping what comes next.
Along the way, readers will meet the people behind the pixels: scientists who tinkered for fun, teenagers who broke records, and creators who turned simple ideas into global phenomena. From arcade showdowns to multiplayer madness, and from early coding experiments to streaming superstars, this book explores the milestones, the missteps, and the magic that make games more than just play.
Perfect for curious minds ages 7 to 12, this is a page-turning adventure that shows how video games aren't just something to play-they're something to understand, explore, and even create. Whether your reader dreams of becoming a game designer or just loves learning cool stuff, this book brings the world of gaming to life like never before.
From pixelated blips to massive open worlds, this book takes kids on an exciting journey through the wild and wonderful history of video games. Packed with fun facts, surprising twists, and behind-the-scenes stories, it shows how a few beeping dots on a screen turned into one of the biggest and most creative industries in the world. Kids will learn how games began, how they changed over the decades, and how today's tech-like virtual reality and artificial intelligence-is shaping what comes next.
Along the way, readers will meet the people behind the pixels: scientists who tinkered for fun, teenagers who broke records, and creators who turned simple ideas into global phenomena. From arcade showdowns to multiplayer madness, and from early coding experiments to streaming superstars, this book explores the milestones, the missteps, and the magic that make games more than just play.
Perfect for curious minds ages 7 to 12, this is a page-turning adventure that shows how video games aren't just something to play-they're something to understand, explore, and even create. Whether your reader dreams of becoming a game designer or just loves learning cool stuff, this book brings the world of gaming to life like never before.
The largest book retailer in Canada also offers toys, music, home décor, gifts and lifestyle products. What's Inside...Books, Magazines, CD’s and DVD’s, Toys and Gifts, Home Accents, Electronics, Baby’s and Children’s Section, Bath and Body, Kitchen and Bedroom, Stationary Located outside in the exterior plaza.