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Indigo The Siremirian Conundrum: The Unexpected Vanguard, #2 | Erin Mills Town Centre
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" While a pauper can trust the man guarding his fortunes, a prince mistakenly believes the same. " — Teffel's Sixth Rule of Modern Thievery
After brazenly grifting a mysterious relic from under the nose of a shadowy adversary, a group of unremarkables learns the hard way that if you take the big dog's bone, you'd best be prepared for the teeth.
Originally seeking vengeance and a payday, they inadvertently acquired an artifact capable of disrupting the very laws of magic—and the global balance of power. Now, an ancient evil is coming to take it back.
There are no gods, armies, or chosen ones to stand against her. Venn's future lies squarely in the hands of a quirky group of moderately talented misfit adventurers who excel at breaking balls, creating nicknames, and taking care of their own.
To keep the relic from her grasp and survive the fallout, they'll need to outrun an interplanar killer, outmaneuver a cabal, and outwit a soul-consuming genius—all while trying to unravel the conundrum of her immortality.
Armed with little more than a stubborn belief in each other, a dollop of delusional optimism, and just enough ignorance to think they have a puncher's chance, the crew is putting their faith in gritty ingenuity and the wisdom of an old rogue.
For their sake, and Venn's future, Teffel better be right!
For fans of the high-stakes chemistry of Six of Crows , the sharp wit of The Lies of Locke Lamora , and tactical, D&D-inspired party dynamics.
" While a pauper can trust the man guarding his fortunes, a prince mistakenly believes the same. " — Teffel's Sixth Rule of Modern Thievery
After brazenly grifting a mysterious relic from under the nose of a shadowy adversary, a group of unremarkables learns the hard way that if you take the big dog's bone, you'd best be prepared for the teeth.
Originally seeking vengeance and a payday, they inadvertently acquired an artifact capable of disrupting the very laws of magic—and the global balance of power. Now, an ancient evil is coming to take it back.
There are no gods, armies, or chosen ones to stand against her. Venn's future lies squarely in the hands of a quirky group of moderately talented misfit adventurers who excel at breaking balls, creating nicknames, and taking care of their own.
To keep the relic from her grasp and survive the fallout, they'll need to outrun an interplanar killer, outmaneuver a cabal, and outwit a soul-consuming genius—all while trying to unravel the conundrum of her immortality.
Armed with little more than a stubborn belief in each other, a dollop of delusional optimism, and just enough ignorance to think they have a puncher's chance, the crew is putting their faith in gritty ingenuity and the wisdom of an old rogue.
For their sake, and Venn's future, Teffel better be right!
For fans of the high-stakes chemistry of Six of Crows , the sharp wit of The Lies of Locke Lamora , and tactical, D&D-inspired party dynamics.
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