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Computer Games: Workshop on Games, CGW 2013, Held Conjunction with the 23rd International Conference Artificial Intelligence, IJCAI Beijing, China, August 3, Revised Selected PapersComputer Games: Workshop on Games, CGW 2013, Held Conjunction with the 23rd International Conference Artificial Intelligence, IJCAI Beijing, China, August 3, Revised Selected Papers

Computer Games: Workshop on Games, CGW 2013, Held Conjunction with the 23rd International Conference Artificial Intelligence, IJCAI Beijing, China, August 3, Revised Selected Papers

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Current price: $64.49
Original price: $80.62
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Computer Games: Workshop on Games, CGW 2013, Held Conjunction with the 23rd International Conference Artificial Intelligence, IJCAI Beijing, China, August 3, Revised Selected Papers

By None

Computer Games: Workshop on Games, CGW 2013, Held Conjunction with the 23rd International Conference Artificial Intelligence, IJCAI Beijing, China, August 3, Revised Selected Papers

Current price: $64.49
Original price: $80.62
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Size: Kobo eBook

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This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.

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