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Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for GamesGame Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for GamesGame Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Current price: $281.50
Visit retailer's website
Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Current price: $281.50
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Size: Hardcover

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Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

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