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Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, Simulation: 10th International Conference, VAMR 2018, Held as Part of HCI Las Vegas, NV, USA, July 15-20, Proceedings, I
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Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, Simulation: 10th International Conference, VAMR 2018, Held as Part of HCI Las Vegas, NV, USA, July 15-20, Proceedings, I
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Current price: $64.49
Original price: $80.62


By None
Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, Simulation: 10th International Conference, VAMR 2018, Held as Part of HCI Las Vegas, NV, USA, July 15-20, Proceedings, I
Current price: $64.49
Original price: $80.62
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Size: Kobo eBook
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This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process.
The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.
This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process.
The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.



















